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There are so many moving parts in the world that they're often grinding up against each other.Įven so, despite Cloudbank's flaws, Transistor's gameplay is fantastic. It's hard to take in everything at once, so, instead, you'll take in none of it. Music surges over the voice of Transistor while text appears on screen and lights flash and blink. But these elements are fighting for your attention. All the text on the computer terminals? Interesting and cryptic, begging to be analyzed all at once. The voiceover is stellar the sound effects impactful. The soundtrack is absolutely killer a mix of electric rock and melodic vocals that echo in the background-a memory of Red's lost voice. Part of this is due to an overload of information, rather than a lack of it. There's obviously a lot more to learn about Transistor's battles, so be sure to swing over to our Transistor combat guide for descriptions of all of the skills and abilities. I can't really recall more than one or two locations in the game-they all looked so similar it's hard to differentiate any of it. That could be intentional, and there's hints at the sterilized future inspiring a vapid society, but it doesn't help to create a memorable experience. Its more an assembly of rectangles and empty storefronts. But despite constant reminders that Cloudbank was once a bustling metropolis, it never really feels anything like a city. Everything from the streets to the buildings are cool and sleek, creating a visual style you haven't seen before. Cloudbank is beautiful, with neon lights and a unique aesthetic. The Transistor provides context for a world so futuristic it sometimes feels alien. It's totally worthless from a gameplay perspective, but I'll be damned if I didn't do it once every few minutes anyway. A spotlight shines from the sky, everything gets saturated, and she hums. If you hold the left bumper on the controller, Red stops what she's doing to hum along to the game's soundtrack.